Continuum is arcade shoot-em-up where the player can manipulate the speed of time. It is a unique blend between Tetris and Space Invaders, with lots of neon and electric synthwave music.
Stephen was the Creative Director and Producer, working with Andrew Spelato (design and programming) and Claire Rochelmeyer (programming).
It was developed during everyone’s spare time whilst studying and working full time. The game went on to be shown at PAX Australia as part of the Swinburne University booth, engaged with countless players and press, and had an article featured in PC Powerplay Magazine, May 2017 issue.